ASSESSMENT PROCEDURES AND TOOLS FOR LEARNING OUTCOMES



          

The focus of assessment in the Squash unit is on-going.  As Squash is a sport that a large majority of students dont have much exposure to or access we have taken some criteria for evaluation and will utilize it through out the unit, but he main focus will be on attendance, and effort.

The criteria we will use for assessment is the following:

PART 1 OF EVALUATION - EQUAL TO  50% OF UNIT MARK

A subjective analysis will be made for their effort during the entire unit and attendance will be factored in as well

PART 2 OF EVALUATION - EQUAL TO  30% OF UNIT MARK

Actual performance and skill testing will be done towards the end of the unit when students will be involved in tournament play.  Those students that are not actively involved in playing games will be tested at this time.  The following skills will be evaluated on a 5 point scale.

Students will recieve 3 out of 5 if they can demonstrate proper mechanics and body positioning, and will recieve an extra 2 points for accuracy and ability to return their own shot (1 point for accuracy hitting a targeted area ex: 3 out of 5 , and 1 point for the ability to returna series of 5 shots or ralley withthemselves )

PART 3 OF EVALUATION - EQUAL TO 20% OF UNIT MARK

A Game Performance Assessment Sheet will be used as well as a subjective analysis of game play
 

TEST ON RULES, AND COURT DIMENSIONS - 10%

SUBJECTIVE ANALYSIS OF PLAY = 10%

Used to observe and assess more students in a short time.

Scoring Key:     5 = very effective performance
                           4 = effective performance
                           3 = moderately effective performance
                           2 = weak performance
                           1 = very weak performance

IF ONE WANTED A MORE CONCRETE WAY ON ANALYZING GAME PLAY A GAME PERFORMANCE ASSESSMENT INDEX MAY BE USED

GAME PERFORMANCE ASSESSMENT INDEX

The GPAI: Components of Game Performance Possible performance measures for a Squash Class

Game involvement = number of appropriate decisions + number of inappropriate decisions +
                                   number of efficient skill executions + number of inefficient skill executions
                                  + number of appropriate supporting movements

Decision Making Index (DMI) = number of appropriate decisions make / number of inappropriate
                                                       decisions made

Skill Execution Index (SEI) = number of efficient skill executions / number of inefficient skill
                                                 executions

EXAMPLE OF GPAI